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Ubisoft Entertainment
Might & Magic Heroes VI v1.5
July 2012
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Thank you for purchasing Might & Magic Heroes VI! In this document you will find general information about the game. Included is some information that is not in the manual due to the production process.
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Table of Contents

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1. Installation Instructions
  1.0. Installation 
    1.0.1 Game Requirements *PLEASE READ*
  1.1. Installation Hints
  1.2. System Requirements
    1.2.1 Minimum Configuration
    1.2.2 Recommended Configuration
    1.2.3 Supported Video Cards at Release Time
  1.3. Uninstallation
2. Known Issues
  2.1. Display/Performance Settings 
  2.2. Installing Graphics and Motherboard Drivers
  2.3. Installing Sound Drivers
  2.4. Installing DirectX
3. Important Web Sites, Contact Information and Technical Support
  3.1. Technical Support
  3.2. Important Websites  
4. Release notes
  4.1. Patch 1.1 release notes
  4.2. Patch 1.1.1 release notes
  4.3. Patch 1.2 release notes
  4.4. Patch 1.2.1 release notes
  4.5. Patch 1.3 release notes
  4.6. Patch 1.4 release notes
  4.7. Patch 1.5 release notes
5. Legal Information

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1. Installation Instructions

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1.0 Installation
Place the DVD into your DVD-ROM drive and wait for the autorun menu to start.
If the autorun menu does not start automatically, click on START in your Windows® taskbar and select RUN. 
Enter “D:\autorun.exe” and click OK. The autorun menu will appear. If your DVD-ROM drive has a different drive letter than “D”, change it accordingly.
Select INSTALL.
Follow the installation instructions.
Starting the Game
On Windows 2000/XP go to: START > PROGRAMS > UBISOFT > MIGHT & MAGIC HEROES VI and select “MIGHT & MAGIC HEROES VI”.
On Windows Vista go to: START > PROGRAMS > GAMES > GAMES EXPLORER and select “MIGHT & MAGIC HEROES VI”.
On Windows Seven go to: START > ALL PROGRAMS > GAMES and select “MIGHT & MAGIC HEROES VI”.
1.0.1. Game Requirements *PLEASE READ*

In order to play the game and access all game features, you need to create an Ubi.com account, through the Ubisoft Game Launcher or on the official Ubisoft website (http://www.ubi.com).

Moreover, an active Internet connection is required, to access all the game features, and during your whole game session.

Finally, the Ubisoft Game Launcher needs to be installed in order to run the 
game. If you have uninstalled the Ubisoft Game Launcher by mistake, just run the game and it should reinstall the Ubisoft Game Launcher automatically.

If you encounter a problem during activation, you can get help via the following 
website: http://www.mmh6.com

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1.1. Hints

* It is _not_ advisable to install the game into the Windows folder (usually
  C:\Windows), a subfolder of the Windows folder, nor the root of the system drive (usually C:\).

* It is recommended to close all other running programs before installing the   game, to reduce the risk of software conflicts.

* If you experience graphical corruption, make sure your graphics driver's   control panel is not configured to override application settings.

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1.2. System Requirements

1.2.1 Minimum Configuration:
  
Operating System: Windows® XP or Windows Vista® or Windows® 7 (all 32/64bit)
Processor:        2 Ghz Intel® Pentium® Core 2 Duo E4400 or higher
                  2.6 Ghz AMD Athlon™ X2 5000+ or higher 
RAM:              1 GB for Windows® XP / 1.5 GB for Windows® Vista®, Windows® 7
Video card:       NVidia™ GeForce® 8600GTS (512 VRAM)
ATI™ Radeon 2600XT (512VRAM) or better
		      512 MB DirectX® 9.0c–compliant card 
with Shader Model 3.0 or higher  
                  See Supported List 1.1.3 for more information
DVD-ROM:          DVD-ROM (8x)
Hard Drive Space: 8 GB
Sound:            DirectX 9.0c Compatible Sound Card with Latest Drivers 
Internet:         Broadband required for multiplayer and online features
Peripherals:  	Windows-compatible mouse required

1.2.2 Recommended Configuration:

Operating System: Windows® XP or Windows Vista® or Windows® 7 
Processor:        2 Ghz Intel® Pentium® Core 2 Duo E6400 or higher
                  2.8 Ghz AMD Athlon™II  X2 240 or higher 
RAM:              2 GB for Windows® XP, Windows® Vista®, Windows® 7
Video card:       NVidia™ GeForce® 8800GTX (1 GB VRAM)
ATI™ Radeon HD 3870 (1 GB VRAM) or better  
                  512 MB DirectX® 9.0c–compliant card
Shader Model 3.0 or higher
                  See Supported List 1.1.3 for more information.
DVD-ROM:        	DVD-ROM (24x)
Hard Drive Space: 8 GB                    
Sound:            DirectX® 9.0c Compatible Sound Card 5.1 with Latest Drivers
Internet:         Broadband required for multiplayer mode and online features
Peripherals:	Windows-compatible mouse required
  
1.2.3 Supported Video Cards at Release Time:
    
    NVIDIA GeForce® 8600 or higher
    NVIDIA GeForce™ 9 Series
    NVIDIA GeForce™ 200 Series
    NVIDIA GeForce™ 400 Series  
    NVIDIA GeForce™ 500 Series

    ATI® RADEON® HD 2600 or higher
    ATI® RADEON® HD 3000 Series
    ATI® RADEON® HD 4000 Series
    ATI® RADEON® HD 5000 Series
    ATI® RADEON® HD 6000 Series
 
For the most up-to-date minimum requirement listings, please visit the FAQ for 
this game on our support website at http://support.ubi.com.

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1.3. Uninstallation 

Might & Magic Heroes VI can be uninstalled from the Add/Remove Programs icon located in the Control Panel (Start->Settings->Control Panel). Locate the Might & Magic Heroes VI entry and click on the Change/Remove button, then follow the instructions on-screen to uninstall the game.

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2. Known Issues

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2.1. Display/Performance Settings

The Graphical Settings can directly impact the memory usage of the game. If your 
computer lacks RAM memory, these settings should be lowered down accordingly.

The game has been tweaked to run well on both single and multi-core systems.
However, it will work best on a multi-core CPU and it is highly recommended to
experience the game to its full potential.

It is important to make sure the latest available drivers are installed.

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2.2. Installing Graphics and Motherboard Drivers

If you experience any graphical problems, please update your video and motherboard drivers using the latest ones available. Links to the supported Graphics cards manufacturers and the most popular motherboard manufacturers’ websites are available at the end of this document.

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2.3. Installing Sound Drivers

If you experience any sound problems, please update your sound drivers using the latest ones available. Links to the most popular sound card manufacturers’ websites are available at the end of this document.

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2.4. Installing DirectX 9.0c

Might & Magic Heroes VI requires DirectX runtime libraries from August 2009 or later to run properly. To get the latest version of DirectX, please visit:
 
http://www.microsoft.com/windows/directx
 
DirectX is also provided on the install disc in the folder Support\DirectX and automatically installed when you install Might & Magic Heroes VI.
 
If you receive an error message about missing DLL files, reinstall DirectX from the install disc or from the folder where the game has been installed to correct the problem.

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3. Important Web Sites, Contact Information and Technical Support

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3.1. Technical Support

Before contacting Ubisoft’s Technical Support Department, please first read through the manual and the README file which are both available on the game disc. 

Please also browse the Ubisoft Support pages available at: 

http://support.ubi.com

This is the best way to find answers to common issues seen with our games. 
From this site, you will also be able to enter the Ubisoft Solution Center, where you can browse through our lists of Frequently Asked Questions, search our database of known problems and solutions. Our FAQ lists are available 24 hours a day, 7 days a week and contains the most up-to-date information available, including patches that can be downloaded free of charge. We update these pages on a daily basis, so please check here first for potential solutions to your problems. 

To Contact Us: 

IMPORTANT: Please make sure that your computer meets the minimum system requirements, as our support representatives will be unable to assist customers whose computers do not meet these criteria.

Whenever you contact the Technical Support Department, include the following information or have it at hand if you are calling:

• Complete product title (including version number).
• Exact error message reported (if applicable) and a brief description of the problem you’re encountering.
• Processor speed and manufacturer.
• Amount of RAM.
• Operating system and service pack installed. 
• Video card that you are using and amount of RAM it has.
• Maker and speed of your DVD-ROM drive.
• Type of sound card you are using.

It is strongly recommended to generate a “DXDiag” (DirectX Diagnostic Tool) report from your computer that will contain all the information about the configuration of your system. Please include this report when contacting us through the Support interface. 

To generate this report: 

1. From Windows, click Start->Run (In Vista, just click Start) 
2. In the Open box, type DXDIAG (In Vista, use the Start Search box) and press Enter. 
3. Once the DXDIAG file is open, click on the "Save All Information..." button. 
4. Click the save button to save the file as a text file on your Desktop. 
Contact Us by Webmail: Due to high volumes of spam, viruses, and other non-support-related contacts, we no longer offer support via standard email. 
You can send a webmail question from the Ubisoft Solution Center however. 
Most webmail questions are responded to within two business days.

Return Policy: Please do not send any game returns directly to Ubisoft before contacting Technical Support. It is our policy that game returns must be dealt with by the retailer or online site where you purchased the product. 

If you have a damaged or scratched game disk, please visit the FAQ listing for your game and get the latest replacement policy and pricing. We will not accept unsolicited returns/exchanges without prior approval and an RMA (Return Materials Authorization) number from a support representative.

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3.2. Important Websites

Might & Magic Heroes VI official web site:
	http://www.mmh6.com

DirectX End-User Runtime:
	http://www.microsoft.com/windows/directx

Latest ATI Drivers:
	http://www.ati.com/support/driver.html

Latest NVIDIA Drivers:
	http://www.nvidia.com/content/drivers/drivers.asp

Latest Creative Labs Drivers:
	http://us.creative.com/support/downloads/

Latest Intel Drivers:
	http://downloadcenter.intel.com/
	
Latest AMD Drivers:
http://www.amd.com/

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4. Release notes

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4.1. Patch 1.1 release notes

•	Adding Dynasty Weapons for the Altar of Wishes not present in version 1.0:
o	Batu's Totem
o	Assassin's Blade
o	Will of Urgash
•	Adding 4 new Multiplayer Maps and the map a “bridge too far” not present in version 1.0 for a total of 15 cutom maps:
o	Brimstone’s Gold
o	Feuding Duchies
o	Fortress of Honour
o	Silence of the Ancestors
•	Optimized memory usage
•	Several AI tweaks:
o	Build order improvements
o	AI resource management improvements
o	AI does not convert captured towns if it can not be protected
o	AI does not build buildings in captured towns if it can not be protected
o	Improved decision making between building and unit purchase
o	Fixed marketplace usage (uses it when it is worth to use )
o	Tuning on skill path choices for primary and secondary heroes
o	Improved cooperation among primary and secondary heroes
o	AI Captures mines faster
o	Increased efficiency for AI town defense
o	Advanced and basic town portal usage improvements
•	Balance and General Changes:
o	Default hero attack damage has been reduced to 300-340 at level 30 (from 400-450)
o	Defend action gives +10 Might and Magic defense instead of +15
o	Stand Your Ground and Mass Stand Your Ground do +7/+9+12 and +5/+6/+7
o	Heal and Regeneration requires 20 mana to cast (instead of 15)
o	Arcane Exalation III gives +3 Magic Power (instead of +2)
o	Arcane Ward III gives +3 Magic Defense (instead of +2)
o	Assailant III gives +3 Might Attack (instead of +2)
o	Charismatic Leader III gives +3 Leadership (instead of +2)
o	Defender III gives +3 Might Defense (instead of +2)
o	Destiny's Chosen III gives +3 Destiny (instead of +2)
o	Rampage bonus changed to +5/+7/+8 Might Power (instead of +5/+6/+7)
o	Resilience bonus changed to +5/+6/+7 Might Defense, +10%/+12%/+13% Health (instead of +3/+6/+9 Might Defense, +3%/+6%/+9% Health )
o	Counterstrike II and Counterstrike III duration reduced to 1/2/3 turns (from 2/3/4 turns)
o	Archery III ranged penalty reduction reduced to -25%/-30%/-35% (from -50%/-75%/-100%)
o	Idol of storms damage increased by 25%
o	Frenzy charge removed, 4 turn cooldown added o Frenzy bonus increased to 10/30/50% (from 5/15/30%)

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4.2. Patch 1.1.1 release notes

•	Hot fix on default setting video option detection at start-up causing dead locks on laptops.
•	Blinking cursor fix.
•	Fixing a version number issue.

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4.3. Patch 1.2 release notes

•	Skirmish AI tweaks:
o	Tries to defend all owned town (previously the AI focused on its starting town)
o	Previously if a hero stronger then the AI's hero threatened a town, the AI hero let that town undefended. Now the AI calculates all of its nearby hero's army and creature growth and defends the town if it finds it possible
o	Always defends the last owned town if it can causes reasonable losses to the attacker hero
o	Huge speed improvement, AI thinking is approximately 2-3 times faster than in the previous version
o	Further improvement of cooperation among primary and secondary heroes
o	Improved exploration and target priority
o	Pre-calculated army contraction. The AI calculates how many creatures can the target collect (including possible creature growth) before the AI's hero can reach it and calculates if it is worth to chase it. 
o	Further improvement of Town portal usage
o	In case of an FFA the AI tries to attack and capture towns from a weaker player
o	FIXED: Sometimes the AI attacked a much stronger hero than itself
o	FIXED: Sometimes without reason the AI split its army into 2 and lost against a stronger hero
o	FIXED: Sometimes the AI miscalculated the cost of a town portal and spent too much points before trying to use it (resulting an undefended town)
o	FIXED: The AI ignored some neutral buildings
o	FIXED: Several smaller bug fixes
•	Combat AI tweaks:
o	General target choice improvement for the units
o	Improved ability usage
o	Improved racial ability usage
o	Improved ability selection and different builds for Magic/Might, Tears/Blood heroes
o	Improved creature ability usage
•	Gameplay improvements:
o	The unit setup after using the Tactics ability is remembered from battle to battle
•	Intel support:
o	Fog calculation
o	Variance shadow mapping vs. hardware shadow mapping
•	Balance tweaks:
o	Rage II-IV gives +10 Might Attack instead of +15
o	Rage points generated by attacks reduced to 16(friendly)/8(enemy) (from 20/10)
o	Guardian Angel: Good moral gives 70 racial points (instead of 100)
o	Retribution aura cooldown increased to 5 instead of 3
o	Haste initiative bonus increased to 12 (from 10)
o	Slow initiative reduction increased to 12 (from 10)
o	Mass Haste initiative bonus increased to 6 (from 5)
o	Mass Slow initiative reduction increased to 6 (from 5)
o	Father Sky damage increased to 380 (from 353)
o	Idol of Air damage increased to 276/318/366 (from 240/277/319)
o	Martyr Might Resistance and Health bonus reduced to +10.8%/12.4%/14.3%  (from +21.6%,24.9%,28.6% Might Resistance, +13%,15%,17% Health)
o	Hour of Judgement bonus damage increased to 31% (from 21%)
o	Hell Hound Might Defense increased to 5 (from 4)
o	Cerberus Might Defense increased to 6 (from 4)
o	Kirin and Sacred Kirin movement reduced to 6 (from 7)
o	Kirin Magic Defense increased to 33 (from 32)
o	Sacred Kirin Might Defense reduced to 31 (from 33)
o	Sacred Kirin Magic Defense reduced to 33 (from 35)
•	Several bug fixes (Dynasty weapons, unit abilities, scripts, localization)

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4.4. Patch 1.2.1 release notes

•	The Profile compare issue is now fixed and comparing your profile with another user's will not overwrite your achievements anymore. 

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4.5. Patch 1.3 release notes

•	Online features:
o	Auto-matchmaking: let the game find an opponent for you.
o	Invite Friends: you’ll be able to invite players from your friend list directly in-game.
o	Official Map Tags: highlight official maps released by Ubisoft and the others in the map selection screen.

•	Bugs fixes:
o	Abilities/Gameplay/Campaign:
•	Sanctuary - The "Challenge" ability has no functionality.
•	Sanctuary - The "Trail of Clouds" will completely stop the movement of enemy units that attempt to cross its area of effect.
•	Menu - The tooltips of the Reputation Abilities do not indicate the proper school which they belong to.
•	Campaign -The primary quest "The Choice” will not complete when the user upgrades his reputation after visiting an Arena.
•	Campaign - The hero cannot interact with a Dragon Nexus near the town of Nar-Heresh
•	Campaign – In multiplayer, the resources spawn outside the island on Tree of Plenty map.
•	Campaign - The user cannot select any hero for the Epilogue campaign after previously visiting the other campaign tabs
•	The Unyelding trait the user receives for finishing the Sanctuary campaign does not work
•	The Barbarian Hero trait the user receives for the Wormchopper achievement does not work as stated in the description.
•	Create Hero panel's class specific ability name is not localized.
o	Multiplayer:
•	The player that is attacked during a Multiplayer session by another player can't complete any Combat Achievements during that battle
•	During Siege, one of the player remains on the map if the other player exit the session.
•	If the user is defeated by not completing the condition to re/capture a town or fort in 7 days - he will receive achievements completed by the AI
•	There is no confirmation dialog when kicking another player from the lobby.
•	Some of multiplayer map name is displayed to English
•	A previously saved session cannot be finished after being reloaded, if not all the players rejoin the saved game.
•	The user that does not join a loaded game will still have his assets in the game.
•	The client remains on infinite loading screen if he joins any Multiplayer server after he lost his internet connection
o	Conflux:
•	The user cannot buy the newly unlocked items from the Altar of Wishes when reaching a new Dynasty rank, until he advances one more Dynasty level.
•	The information provided when using "Compare" is incomplete
•	The Online Profile displayed is the one of the previous selected friend, if changing the tab to Online Profile after choosing Compare achievements option from the Friends list.
•	The Player statistics transfer from one player to another after using the "Compare" and "Details".
•	When selecting the "View online profile" option for a friend from the friends list, the achievements list shown remains the one of the user.
•	The confirmation message received when trying to remove an active widget is not localized
•	The user cannot see the details and compare the achievements with the other in "leaderboards" and "friends".
•	After losing the connection to Conflux servers on the transition to the Main Menu, a debug text error is displayed and the Main Menu background disappears
•	The user is unable to load any save while in game, after reconnecting to the Internet
o	Various:
•	None of the artifacts present in the Artifact Merchant menu has a description.

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4.6. Patch 1.4 release notes

•	Online features:
o	Added the Custom Map Exchange feature, allowing players to download custom maps from host while in lobby. 
•	Game content:
o	Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer) 
•	Map Editor
o	Added features in the map editor: 
•	Help Files: Added tutorials in the Map Editor 
•	Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation 
•	Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.) 
•	Mini map: Removed the non-functional mini map from the Map Editor 

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4.7. Patch 1.5 release notes

•	Game Interface:
o	Added the Townscreens for all factions
o	Added a “Close Townscreens button” replacing the “Next Turn” button in the Townscreen Menu.
o	Added a Hide GUI button in the Townscreen Menu
•	Game Content:
o	Added the Adventure Pack compatibility
•	Major Balancing effort:
o	Abilities modifications:
•	Direct Damage Spells power increase
•	Healing Spells mana cost increase 
•	Creature Abilities:
•	Heal Core Units abilities only available for the upgraded version 
•	Light decrease on several Creature Abilities
•	Hero Passive and Active Abilities
•	Passive Characteristics bonuses increase
•	Reputation Abilities
o	Light characteristics modifications on all Faction units
o	Abilities/Creatures Description and Background modifications:
•	Chain Lightning Hero Ability tooltip is now: Deals <HPdamage> damage (Air) to the target stack and jumps to three extra enemy stacks. Damage is reduced by 15% by each jump.
•	Lightning Bolt Hero Ability tooltip is now: Deals <Minimum HPdamage – Maximum HPdamage> damage (Air) to target enemy creature.
•	Fireball Hero Ability tooltip is now: Deals <HPdamage> damage (Fire) in target 3x3 area."
•	“Acid Cloud” Hero Ability display name now replaced “Poison Cloud” Hero Ability. 
•	Acid Cloud Hero Ability is now: Creates a 3x3 cloud of acid which deals <HPdamage> damage (Earth) each turn. Lasts until the end of the combat.
•	Acid Cloud description in Spell book is now: Conjures a 3x3 cloud of acid which inflicts Earth Damage every turn. Lasts until the end of the battle.
•	Abyss Gate Hero Ability tooltip is now : Currently acting friendly stack returns to the Abyss, then comes back in reinforced in the next turn. The gate remains on the combat map and can be destroyed. If the gate is destroyed the stack can only return after the combat. Will not increase stacks above their original maximum.
•	Fog Veil Hero Ability effect tooltip is now: All Creatures affected by Storm Winds are now dealt <HPdamage> damage (Air) and also inflicted by the “Dazed” effect.
•	Complete Balancing list:
o	Abilities Modifications
•	Healing Spells
•	Heal bonus values are the same (580/667/767), no more limitations uses, cooldowns reduced to 3 turns but the mana cost is increased to 25
•	Mass Heal bonus values are the same (278/320/368), unlimited uses, cooldowns no longer than 3 turns, Mana cost increased to 60
•	Regeneration bonus increased to 272/313/360 (from 227/261/300), unlimited uses, 3 turns duration, mana cost increased to 25
•	Mass Regeneration bonus values are the same (109/125/144), unlimited uses, 3 turns duration, Mana cost increased to 50
•	Mass Life Drain power slightly reduced to 12/14/16 (from 12.6/14.5/.16.7), 3 turns duration, Mana cost increased to 45
•	Vampirism (Life Drain) power is reduced to 25/30/35 (from 34/39/45), 3 turns duration, Mana cost increased to 20
•	Resurrection power reduced to 960/1104/1270 (from 1200/1380/1587), Mana cost increased to 55
•	Direct Damage Spells
•	Monsoon power increased to 445/512/589 (from 342/394/453), unlimited uses, Mana cost unchanged
•	Lightning Bolt power increased to 932/1069/1233 (from 847/972/1121), average damages are now 847-932/972-1069/1121-1233, Unlimited uses, Mana cost unchanged
•	Implosion power increased to 1162/1331/1537 (from 894/1024/1182, Mana cost increased to 55
•	Ice Bolt power increased to 424/488/560 (from 326/375/431)
•	Chain Lightning power increased to 748/861/989 (from 575/662/761) with a reduction damage per hit reduced to -15%, Mana cost increased to 50
•	Circle of Winter power increased to 581/668/768 (from 447/514/591), Mana cost increased to 50
•	Fire Ball power increased to 735/845/972 (from 565/650/748), no more damage reduction around the center, Area of effect increased to 4x4, Mana cost increased to 40
•	Fire Bolt power increased to 782/900/1034 (from 652/750/862), Cooldown reduced to 2 turns, Mana cost unchanged
•	Fire Storm power increased to 619/446/819 (from 387/446/512), Area of effect increased to 5x5, Mana cost increased to 65
•	Watery Grave power increased to 1001/1152/1325 (from 834/960/1104), Mana cost increased to 50
•	Armageddon power increased to 556/640/736 (from 428/492/566), Damage to structure increased to 2
•	Blizzard power increased to 477/549/633 (from 159/183/211), Chilled effect is working now, 3 turns duration, Mana cost increased to 50
•	Poison Cloud now called “Acid Cloud”, power increased to 440/500/578 (from 220/250/289), apply Earth damage, Permanent duration until the end of the a fight, Mana cost increased to75
•	Mass Agony power increased to 216/247/284 (from 120/137/158), no limited duration anymore, Cost mana increased to 45
•	Weakness power increased to 29/33/38 (from 19/22/25
•	Mass Weakness power increased to 11/17/20 (from 7/11/13)
•	Inner Fire bonus reduced to 8 (from 10)
•	Despair power increased to 39/46/52 (from 30/35/40)
•	Mass Despair power increased to 14/17/20 (from 11/13/15)
•	Creature Abilities
•	Heal power reduced to 5 (from 6), only available for Vestal (upgraded Sister – Haven Faction) 
•	Pacification power reduced to 5 (from 6), only available for basic Sister (Haven Faction)
•	Waves of Renewal now only available for Pearl Priestess (upgraded Coral Priestess - Sanctuary Faction)
•	Eye of the Medusa now only available for Coral Priestess (Sanctuary Faction)
•	Death Seal now available for Ghost (Necropolis Faction)
•	Blade of Epiphany power reduced to 43 (from 54), considered now as Seraphim ability
•	Blade of Mercy power reduced to 41 (from 51),considered now as Celestial ability
•	Asha’s Embrace Dark Magic vulnerability power reduced to +15% (from +20%)
•	Hero Passive Abilities
•	Enlightement bonus reduced to 20% more XP gain (from 25% more XP gain)
•	Arcane Exaltation II bonus increased to +3 (from +2)
•	Arcane Exaltation III bonus increased to +5 (from +3)
•	Arcane Ward I bonus increased to +2 (from +1)
•	Arcane Ward II bonus increased to +3 (from +2)
•	Arcane Ward III bonus increased to +4 (from +3)
•	Assailant I bonus increased to +2 (from +1)
•	Assailant II bonus increased to +3 (from +2)
•	Assailant III bonus increased to +4 (from +3)
•	Charismatic Leader I bonus increased to +2 (from +1)
•	Charismatic Leader II bonus increased to +3 (from +2)
•	Charismatic Leader III bonus increased to +4 (from +3)
•	Defender I bonus increased to +2 (from +1)
•	Defender II bonus increased to +3 (from +2)
•	Defender III bonus increased to +4 (from +3)
•	Destiny’s Chosen I bonus increased to +3 (from +1)
•	Destiny’s Chosen II bonus increased to +5 (from +2)
•	Destiny’s Chosen III bonus increased to +8 (from +3)
•	Mentoring bonus reduced to 50 of Hero’s XP (from 75% of Hero’s XP)
•	Magic Affinity II bonus increased to 5% per turn (from 2% per turn)
•	Magic Affinity bonus regenerates 10 Mana per turn instead of 2 Mana per turn
•	Hero Active Abilities
•	Mass Stand Your Ground bonus increased to 6/8/10 (from 5/6/7)
•	Evasive Manoeuvers duration increased to 3 turns (from 2 turns)
•	Mass Heroism damage bonus increased to 12 (from 10)
•	Archery I bonus increased to 10%/12%/15% (from 6%/7%/8%)
•	Siege Master II damage bonus increased to 90/120/140 (from 32/42/48)
•	Duck and Cover bonus increased to 20/35/50 (from 12.5/14.4/16.5)
•	Toughness I bonus increased to 3/4/5 (from 2/3/4)
•	Toughness II bonus increased to 4 (from 2%)
•	Toughness III bonus increased to 5 (from 2%)
•	Grounded duration increased to 3 turns (from 1 turn)
•	Rock Walls Mana cost reduced to 20 (from 50), Cooldown decreased to 3 turns (from 4 turns)
•	Earthquake Mana cost increased to 50 (from 45), Area of Effect increased to 4x8 (from 4x4)
•	Fireshield Mana cost increased to 18 (from 15), Duration increased to 4 turns (from 2 turns)
•	Ice Wall Mana cost reduced to 20 (from 30)
•	Frozen Ground Mana cost 20 (from 30)
•	Despair/Mass Despair are now considered as Tears Reputation (instead of Blood Reputation)
•	Eternal Winter Chilled Effect duration increased to 2 turns (from 1 turn)
•	Reputation Abilities
•	Father Sky’s Wrath power increased to 321/399/495 (from 247/307/381)
•	Abyss Gate units now appear instantly and reappear every turn (instead of 1 turn to wait before the units appear) 
•	Anathema duration increased to 4 turns (from 3 turns), power increased to 4 & 6%/5 & 8%/6 & 10% (from 3 & 3%/4 & 4%/5 & 5%)
•	Martyr power reduced to 9/10/12 (from 10.8/12.4/14.3)
•	Mark of the Necromancer power reduced to 15/17/20 (from 19.9/22.9/26.4)
•	Face of Death power increased to -4 Luck malus (from -3), Might & Magic defense vulnerability effect increased to -5% (from -3%)
•	Stormwinds power increased to 20/25/30 (from 10/11/13)
•	Stormwinds II power increased to 272/312/358 (from 194/223/256)
•	Creature Characteristics modifications
•	Sanctuary (only Core Units were balanced)
o	Shark Guard
•	Minimum Melee Damage increased to 3 (from 2)
•	Morale increased to 7 (from 6)
•	Might Defense reduced to 4 (from 5)
•	Magic Defense reduced to 2 (from 3)
o	Wanizame
•	Might Defense reduced to 6 (from 7)
•	Magic Defense reduced to 2 (from 3)
•	Morale increased to 7 (from 6)
•	Cost reduced to 130 (from 140)
o	Coral Priestess
•	Might Defense reduced to 1 (from 3)
•	Magic Defense reduced to 4 (from 5)
•	Eye of the Medusa healing ability replaced now the Waves of Renewal ability
o	Pearl Priestess
•	Minimum Range Damage reduced to 4 (from 5)
•	Minimum Melee Damage reduced to 2 (from 3)
•	Might Defense reduced to 2 (from 4)
•	Magic Defense reduced to 6 (from 7)
•	Cost increased to 160 (from 150)
•	Eye of the Medusa healing ability is now only available for Pearl Priestess
o	Kappa
•	Magic Defense reduced to 5 (from 6)
•	Magic Defense reduced to 4 (from 6)
o	Kappa Shoya
•	Magic Defense reduced to 7 (from 9)
•	Necropolis
o	Skeleton
•	Might Defense reduced to 3 (from 4)
•	Magic Defense reduced to 1 (from 1)
o	Skeletal Spearman
•	Maximum Range Damage reduced to 6 (from 7)
•	Might Defense reduced to 5 (from 6)
•	Magic Defense reduced to 3 (from 4)
o	Ghoul 
•	Health reduced to 23 (from 25)
•	Might Defense reduced to 5 (from 6)
o	Ravenous 
•	Health reduced to 30 (from 32)
•	Might Defense reduced to 7 (from 8)
o	Ghost 
•	Health reduced to 19 (from 21)
•	Might Defense reduced to 3 (from 5)
•	Movement increased to 6 (from 5)
•	Death Seal ability replaced now the Wail of the Netherworld ability
o	Specter
•	Weekly Growth reduced to 8 units (from 10 units)
•	Health reduced to 23 (from 27)
•	Might Defense reduced to 4 (from 6)
•	Movement increased to 6 (from 5)
•	Wail of the Netherworld ability is now only available for Specter.
o	Lich 
•	Minimum Range Damage reduced to 14 (from 16)
•	Maximum Range Damage reduced to 17 (from 19)
•	Minimum Melee Damage reduced to 7 (from 8)
•	Maximum Melee Damage reduced to 9 (from 10)
•	Might Defense reduced to 10 (from 12)
o	Archlich
•	Minimum Range Damage reduced to 16 (from 18)
•	Maximum Range Damage reduced to 20 (from 22)
•	Minimum Melee Damage reduced to 8 (from 9)
•	Maximum Melee Damage reduced to 10 (from 11)
•	Might Defense Damage reduced to 13 (from 15)
o	Lamasu
•	Weekly Growth increased to 5 units (from 4 units)
•	Magic Defense increased to 14 (from 11)
•	Movement increased to 6 (from 5)
o	Putrid Lamasu
•	Weekly Growth increased to 7 units (from 6 units)
•	Health increased to 85 (from 80)
•	Magic Defense increased to 16 (from 13)
•	Movement increased to 7 (from 6)
o	Vampire 
•	Characteristics unchanged
o	Vampire Lord
•	Weekly Growth reduced to 5 units (from 7 units)
o	Fate Spinner (Human)
•	Minimum Melee Damage increased to 49 (from 47)
•	Maximum Melee Damage increased to 55 (from 52)
•	Movement increased to 6 (from 5)
o	Fate Weaver (Human)
•	Minimum Melee Damage increased to 53 (from 51)
•	Maximum Melee Damage increased to 59 (from 56)
•	Movement increased to 6 (from 5)
o	Fate Spinner (Arachnid)
•	Minimum Range Damage reduced to 54 (from 57)
•	Maximum Range Damage reduced to 59 (from 62)
•	Minimum Melee Damage reduced to 27 (from 28)
•	Maximum Melee Damage reduced to 30 (from 31)
o	Fate Weaver (Arachnid)
•	Minimum Range Damage reduced to 57 (from 60)
•	Maximum Range Damage reduced to 64 (from 67)
•	Minimum Melee Damage reduced to 29 (from 30)
•	Maximum Melee Damage reduced to 32 (from 34)
•	Haven
o	Sentinel 
•	Health reduced to 21 (from 23)
•	Maximum Melee Damage increased to 4 (from 3)
•	Magic Defense reduced to 1 (from 3)
•	Cost reduced to 75 (from 80)
•	Shield Guard passive ability bonus reduced of 35%
o	Praetorian
•	Health reduced to 30 (from 32)
•	Maximum Melee Damage increased to 5 (from 4)
•	Magic Defense reduced to 2 (from 5)
•	Cost reduced to 110 (from 120)
•	Shield Guard passive ability reduced of 35%
o	Crossbowman 
•	Might Defense reduced to 3 (from 4)
•	Magic Defense reduced to 1 (from 2)
•	Cost increased to 110 (from 95)
•	Armor Piercing passive ability bonus reduced of 35%
o	Marksman 
•	Might Defense reduced to 4 (from 5)
•	Magic Defense reduced to 1 (from 2)
•	Cost increased to 150 (from 140)
•	Armor Piercing passive ability bonus reduced of 35%
o	Sister
•	Health reduced to 17 (from 19)
•	Might Defense reduced to 1 (from 3)
•	Magic Defense increased to 8 (from 6)
•	Pacification ability now replaced the Heal ability
o	Vestal
•	Health reduced to 22 (from 25)
•	Might Defense reduced to 2 (from 4)
•	Magic Defense increased to 10 (from 8)
•	Heal ability is now only available for Vestal
o	Griffin
•	Health increased to 80 (from 75)
•	Magic Defense increased to 14 (from 10)
o	Imperial Griffin
•	Health 90 (from 85)
•	Minimum Melee Damage increased to 15 (from 14)
•	Might Defense increased to 16 (from 15)
•	Magic Defense increased to 16 (from 10)
•	Cost reduced to 600 (from 630)
o	Radiant Glory
•	Health increased to 70  (from 65)
•	Morale reduced to 7 (from 9)
o	Blazing Glory 
•	Health increased to 75 (from 70)
•	Minimum Melee Damage reduced to 13 (from 14)
•	Maximum Melee Damage reduced to 15 (from 16)
•	Might Defense reduced to 12 (from 14)
•	Magic Defense reduced to 14 (from 16)
•	Morale reduced to 7 (from 9)
•	Cost increased to 525 (from 505)
o	Sun Rider
•	Might Defense increased to 19 (from 18)
•	Magic Defense reduced to 10 (from 13)
o	Sun Crusader
•	Might Defense increased to 22 (from 20)
•	Magic Defense reduced to 11 (from 14)
o	Seraph
•	Characteristics unchanged
o	Celestial
•	Characteristics unchanged
•	Inferno
o	Maniac
•	Weekly Growth increased to 9 units (from 8 units)
•	Might Defense reduced to 6 (from 7)
•	Magic Defense reduced to 2 (from 3)
•	Morale increased to 9 (from 8)
•	Luck increased to 20 (from 10)
o	Demented 
•	Weekly Growth increased to 12 (from 11)
•	Might Defense reduced to 8 (from 9)
•	Magic Defense reduced to 3 (from 4)
•	Morale increased to 9 (from 8)
•	Luck increased to 24 (from 12)
o	Hell Hound
•	Weekly Growth increased to 6 (from 5)
•	Health increased to 25 (from 22)
•	Might Defense increased to 6 (from 5)
•	Magic Defense reduced to 5 (from 6)
•	Luck increased to 18 (from 19)
•	Cost reduced to 135 (from 140)
o	Cerberus
•	Weekly Growth increased to 10 units (from 8 units)
•	Health increased to 32 (from 28)
•	Might Defense increased to 7 (from 6)
•	Magic Defense reduced to 5 (from 6)
•	Luck increased to 22 (from 11)
•	Cost reduced to 185 (from 205)
o	Succubus 
•	Luck increased to 16 (from 8)
•	Cost increased to 110 (from 105)
•	Melee Damage type are now considered as Might Damage (instead of  Fire Magic Damage)
o	Lilim
•	Luck increased to 20 (from 10)
•	Cost increased to 160 (from 150)
•	Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
o	Breeder 
•	Minimum Range Damage increased to 14 (from 13)
•	Maximum Range Damage increased to 17 (from 16)
•	Minimum Melee Damage increased to 7 (from 6)
•	Maximum Melee Damage increased to 9 (from 8)
•	Might Defense increased to 12 (from 11)
•	Magic Defense increased to 15 (from 13)
•	Morale increased to 10 (from 2)
•	Luck increased to 12 (from 6)
•	Melee Damage type are now considered as Might Damage (instead of Fire Magic Damage)
o	Mother Breeder
•	Minimum Range Damage increased to 16 (from 15)
•	Maximum Range Damage increased to 19 (from 18)
•	Minimum Melee Damage increased to 8 (from 7)
•	Maximum Melee Damage increased to 10 (from 9)
•	Might Defense increased to 14 (from 13)
•	Magic Defense increased to 17 (from 15)
•	Morale increased to 10 (from 2)
•	Luck increased to 15 (from 6)
•	Melee Damage Type are now considered as Might Damage (instead of Fire Magic Damage)
o	Tormentor 
•	Health reduced to 76 (from 80)
•	Magic Defense reduced to 4 (from 8)
•	Morale increased to 4 (from 2)
•	Luck increased to 20 (from 10
•	Dead Flesh passive ability added
o	Lacerator 
•	Weekly Growth increased to 5 (from 4)
•	Health reduced to 80 (from 85)
•	Magic Defense 6 (from 9)
•	Morale increased to 5 (from 3)
•	Luck increased to 24 (from 12)
•	Dead Flesh passive ability added
o	Juggernaut
•	Luck increased to 20 (from 10)
o	Ravager 
•	Weekly Growth increased to 5 (from 4)
•	Luck increased to 22(from 11)
o	Pit Fiend
•	Health increased to 275 (from 270)
•	Minimum Melee Damage increased to 53 (from 49)
•	Maximum Melee Damage increased to 59 (from 56)
•	Luck increased to 16 (from 8)
o	Pit Lord
•	Health increased to 290 (from 280)
•	Minimum Melee Damage increased to 57 (from 55)
•	Maximum Melee Damage increased to 66 (from 64)
•	Luck increased to 18 (from 9)
•	Stronghold
o	Mauler
•	Weekly Growth increased to 6 (from 5)
o	Crusher 
•	Weekly Growth increased to 10 (from 8)
•	Minimum Melee Damage increased to 5 (from 4)
•	Maximum Melee Damage increased to 9 (from 8)
o	Goblin
•	Weekly Growth increased to 12 (from 10)
•	Health reduced to 19 (from 23)
•	Might Defense increased to 3 (from 1)
•	Initiative increased to 40 (from 35)
•	Cost reduced to 75 (from 80)
o	Goblin Hunter
•	Weekly Growth increased to 18 (from 13)
•	Health reduced to 22 (from 26)
•	Might Defense increased to 4 (from 1)
•	Movement reduced to 6 (from 7)
•	Initiative increased to 45 (from 40)
•	Cost reduced to 100 (from 115)
o	Harpy
•	Weekly Growth increased to 8 (from 7)
•	Maximum Melee Damage increased to 6 (from 5)
•	Might Defense reduced to 2 (from 3)
•	Magic Defense increased to 4 (from 1)
o	Fury 
•	Weekly Growth increased to 11 (from 10)
•	Maximum Melee Damage increased to 9 (from 8)
•	Might Defense reduced to 3 (from 4)
•	Magic Defense increased to 6 (from 2)
o	Dreamwalker
•	Magic Defense increased to 14 (from 10)
o	Dreamreaver
•	Magic Defense increased to 16 (from 12)
o	Centaur
•	Characteristics unchanged 
o	Centaur Marauder
•	Characteristics unchanged 
o	Jaguar 
•	Minimum Melee Damage reduced to 15 (from 17)
•	Maximum Melee Damage reduced to 18 (from 20)
•	Might Defense increased to 11 (from 9)
o	Panther Warrior
•	Minimum Melee Damage reduced to 16 (from 18)
•	Maximum Melee Damage reduced to 20 (from 22)
•	Might Defense increased to 13 (from 11)
o	Cyclops 
•	Health increased to 340 (from 330)
o	Enraged
•	Health increased to 365 (from 350)

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5. Legal Information

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